Rather than taking one or two skills and giving you ten different things to do with them, Pestilence gives you ten different things to do if you want to kill stuff with one skill. Self-explanatory. (2) Set: Blood Rush gains the effect of every rune. Spooking 9 months ago #1. You might’ve seen me mentioning this item several times in this thread. You can do this by equipping all 6 pieces or equipping 5 pieces with … Heck, the only things that don’t get an invite are Pestilence and its corpse skills or Rathma and its minion army, and I suspect the reason Rathma didn’t show up is because they’re already throwing a party with Bone Ringer. On that note, is it just me or does the Necromancer only have two class-restricted item types when other classes have three? Delete Skills. You gain 50% increased movement speed for 2 seconds after using Blood Rush. The developers practiced "DoT avoidance" - meaning they wanted to focus on more hard-hitting, visceral skills. Note that each cast of Revive will still only consume up to ten corpses, meaning the highest damage modifer per Revive is 1,500%. Necromancer Support Build With Pestilence Set top-tier group gr-pushing support Bone Spear Build with the Masquerade set top-tier solo gr-pushing speed-farming Corpse Explosion Build with Legacy of Dreams top-tier solo group gr-pushing trash-killer I’m not 100% sure, but I think the triple bonus might require you to have slow AND another control debuff, not just the other debuff. In fact, if you have Inarius but not this, you’re doing something terribly wrong. It does not regenerate automatically, but is only gained from skills.. It’s all about setting up that Bone Spear killshot. You deal [75-100]% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. Each corpse consumed in the Land of the Dead grants a stack of Macabre Knowledge. Bone Spear should also be paired with the Shatter rune for maximum effect, and the central part of this configuration is the way the gear interacts with Bone Spear as a primary damage-dealing mechanic. Blood skills are more powerful, but cost health; Frost isn't about blizzards or frostbolts, but more about the cold and isolation surrounding graves and death; Blight, similar to a death and decay theme, encompasses debuffs, snares, and the idea of things withering away. I mean, you probably could do a pretty viable melee Trag’Oul by stacking up defense with Bone Armor and abusing the HP steal and max HP boost set bonuses, and maybe a curse or two so you could make use of the thematically appropriate Trag’Oul’s Corroded Fang, and from there you’d use the Leech curse to get even more healing, and if you’re using Grim Scythe:Cursed Scythe then a few of those curses flying around will be Decrepifys so you might want Dayntee’s Binding on to reduce enemy damage by a huge chunk… but Grace of Inarius is so much better at melee that there just isn’t a reason to try. This included a "king of the dead," "the cryptkeeper," and "the hunter" concepts, reflected in the Necromancer's armor design. You will want Commander of the Risen Dead for the Golem, but you don’t want Extended Servitude for the Mages since you actually want them to expire and turn into corpses as quickly as possible. ", A nephalem, this young, enigmatic Necromancer has a strong, dark personality, and is able to see things which other mortals cannot. Trag’Oul could probably pull it off, but that’s like saying bread could probably pull off holding a sandwich together. Though most do not understand us, we go where we are needed. There are seven classes in Diablo 3.  The idea was to see if the developers could take the original class, and adapt it for the faster-paced, more skill-orientated Diablo III. A weapon for melee sets like Inarius, but also useful for minion hordes with the Abberant Animator passive if you can spare the room for it. It’s literally everything you need. Sound off in the comments! Simulacrum Blood and Bone. This doesn’t help much with Trag’Oul since it isn’t the Blood Nova, but if you have a Simulacrum or two out they’ll auto-cast your equipped Death Nova every time the Bone Nova goes off (if you don’t have Death Nova equipped, they’ll just cast a basic runeless Death Nova).  There are skills and skill runes that can create corpses so that player always has access to some even if there are no lesser enemies around. I suppose I should mention that the Jesseth Skullshield is a shield and not a phylactery, in case you were dumb like me and spend three days farming phylacteries wondering why it wasn’t popping up. Plans for these sets drop randomly while killing monsters, just like any other legendary item. Unlike Inarius, Trag’Oul, or Rathma, Pestilence is not a very versatile set. Land of the Dead is already 10 seconds of omnipotence, but Bloodsong Mail takes that awesomeness and applies it to Command Skeletons, which already gets really badass with Jesseth Arms and Bone Ringer.  Because many Necromancer skills are focused on corpses being available, one should anticipate swapping skills based on current situation. Revive now consumes all corpses to raise a minion that deals [125-150]% more damage per corpse. 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